RITE OF TITANS
As the lead designer on this project, it was my job to evolve the approved visual style and language to align with the client's vision for their game across multiple game screens. Under my guidance, the style developed to match the colourful look and feel of the game while remaining elegant, clean and approachable. Multiple solutions were presented to the client to help solidify the direction for each screen. While UI design was at the core of the project, I was also responsible for working closely with the client to figure out the best UX for various features. Once the UX and UI were solidified and approved, I had the pleasure of working with a motion designer to bring the UI to life. A big part of this project was setting up the client's dev team with easily exportable assets, which was handled through Figma.
Client: Apella Games
Tools: Adobe Photoshop, Adobe Illustrator, Figma